The Need to Move Beyond Device Bans and “Screen Time”
Author Beth Holland, Ed.D.
Policy 4 min read

The pen is mightier than the keyboard, or so argued a slew of researchers in 2013 and 2014. Calls to ban laptops rang out across higher ed campuses as professors sought to regain control of their lectures from distracted students. The sentiment then trickled down to K-12 alongside the proliferation of iPads, Chromebooks, and mobile devices. As Allan Collins and Richard Halverson argued in their 2009 book Rethinking Education in the Age of Technology, technology has always been present in schools, but digital technologies fundamentally threaten the systems and structures on which schools and teachers base their identities: learning confined to the classroom and the teacher as the primary source of knowledge.

From social media to AI, any time new technology threatens the Grammar of Schooling, backlash quickly follows, but this moment feels different. Anti-screen time rhetoric– not research– has linked devices to declining test scores, mental health challenges, and what Jonathan Haidt refers to as the emergence of an anxious generation. Taken together, this all raises a critical question.

If limiting screen time is the solution, what is the problem it’s trying to solve?

Bans feel decisive. They demonstrate swift, simple, visible action. According to a recent EdWeek tracker, 27 states have implemented “bell-to-bell” cellphone bans and eight prohibit personal devices during instructional time. Beyond that, legislation has been proposed in 19 states to limit all screen time. These policies point to distraction, bullying, passive consumption, mental health, AI misuse, and broader anxiety about childhood and schooling as justification. However, when we blame screens for these problems, we conflate the medium with the behaviors, and in doing so, risk misdiagnosing the problem.

The term “screen time” implies that exposure itself is the problem. It takes a blunt approach, lumping together every possible interaction with a device. This has happened before with a previous medium: television. And yet, Sesame Street is one of the most well-researched education programs in the world. Over 30 years of research has demonstrated a significant positive effect on viewers across a range of subjects and cultures. What makes Sesame Street so successful is not the screen itself, but the kind of learning experience that it enables. 

It’s More Complicated than “Screen Time”

Not all screen time is the same. Sesame Street is not the same as the Simpsons. An hour of mindlessly watching YouTube is not the same as an hour researching, creating, or drafting a blog post. Neither time nor the device itself can determine quality, purpose, or impact.

First, there is a difference between active and passive use. As both the 2016 and 2024 National EdTech Plans explain, creating, communicating, researching, and collaborating through technology are not the same as passively consuming content. Second, edtech and big tech are not the same. Educational tools and social media may both appear on a screen, but they serve different purposes and produce different effects. Finally, there is a difference between individual behaviors and the device itself.

From 2004-2012, dana boyd conducted a national ethnographic study of teens and their technology use. In it’s complicated, she writes, “Teens are passionate about finding their place in society. What is different as a result of social media is that teens’ perennial desire for social connection and autonomy is now being expressed in networked publics.” Digital spaces provide venues for play, autonomy, connection, and belonging at a time when so many of those opportunities have been constrained in the physical world. This is what makes the current debate around device bans so challenging. For many adults, it is easier to blame an inanimate object than confront the conditions shaping young people’s behavior in the first place.

The Unintended Consequences

Device bans have consequences. At a time when schools and systems are told to innovate and prepare students for an increasingly digital and AI-driven world, blanket restrictions undermine opportunities for intentional and impactful use. Students cannot develop digital and AI literacies when opportunities to build judgment, competencies, and responsible habits have been removed.

Over the last three decades, schools and systems have invested heavily in digital content, assessment systems, and learning management platforms. Device bans risk disconnecting teachers and students from the infrastructure that facilitates learning in the first place. In addition, for many students, technology is not optional. Translation tools, text-to-speech, and accessibility devices unlock otherwise inaccessible learning opportunities. Blanket bans are not only blunt, but also contradictory, impractical, and inequitable. These policies cannot be treated as a zero-sum choice. They require nuance and perspective, because it’s complicated. The field needs policies that are coherent, feasible, and equitable, that move beyond the rhetoric of “screen time” and toward a more nuanced conversation about learning, access, and student wellbeing. To continue the conversation, come join a webinar discussion with CoSN, FullScale, SETDA, and Digital Promise on April 6 at 2:00pm EST.

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About the Author

Beth Holland, Ed.D. Beth Holland is the Managing Director, Research & Policy at FullScale, the national nonprofit formed by the merger of the […]

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